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The picture shows the mobile game screen showing the star-picking to understand user behavior

Benchmark Report

Comparison of the number of customers paying tuition fees in each market

Average spending by market

​Total Mobile Game Player Population Comparison

Benchmark Report

Comparison of the number of customers paying tuition fees in each market

Average spending by market

​Total Mobile Game Player Population Comparison

Strategic Layout

Game player silhouette

Paying Player Profile

Media Channel Suggestions

Optimization Report

Cross-market word-of-mouth daily report

City market biweekly

​Special Issue Reports

Benchmark Report

Comparison of the number of customers paying tuition fees in each market

Average spending by market

​Total Mobile Game Player Population Comparison

Strategic Layout

Game player silhouette

Paying Player Profile

Media Channel Suggestions

Optimization Report

Cross-market word-of-mouth daily report

City market biweekly

​Special Issue Reports

Solutions

Game traffic monitoring, word-of-mouth monitoring tools, market research database, industry database

The picture shows the logos of various data service companies

Database usage

Benchmark Report

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100

Countries

User Profile

About

56

Countries

Word of mouth data

Taiwan、日、韓

Market coverage

In just one afternoon, you can get the media placement trends of Southeast Asian countries. Compared with traditional research, it is much faster and the decision-making efficiency is greatly improved.

Head of Mobile Games, Asia Pacific

SoWork can complete the user profiles of game players in 7 countries in 8 weeks, saving decision-making time and improving decision-making efficiency.

Mobile game brand

It turns out that although Thailand has a high proportion of mobile game population, the willingness to pay and the amount of payment are not high. It should focus on Japan, South Korea and Malaysia.

Mobile game publisher

The picture shows two people playing with their mobile phones. The star-picking app understands the user's profile.

Mobile gaming industry data characteristics

  • Mobile game players’ positive/negative reviews are very direct

  • Competition is fierce, and we must make decisions and respond immediately to both positive and negative messages.

  • Continuous activities to stimulate players to return and maintain enthusiasm

Word of mouth data

Taiwan, Japan, South Korea

User Profile

make an appointment

56

Countries

Benchmark Report

make an appointment

100

Countries

Market coverage

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